Design and Implementation of Taekwondo Interactive Animation Based on Motion Capture System

  • XiangYi Zeng
Keywords: Motion capture, Kinect, 3ds max, Taekwondo interactive animation

Abstract

Motion capture technology plays an important role in film special effects production, computer animation production, game production, motion analysis and other fields. This paper optimizes Kinect bone movement data. Redirect the optimized action data to the 3D character model, drive the model to imitate the action of a real person, and record and save the action script. Three-dimensional modeling of Taekwondo mobilization is carried out by 3DS Max, and Unity 3D scene is imported. Through interactive realization and debugging animation of Taekwondo mobilization, the posture movement of athletes in 3D Taekwondo venues is realized. The physical system, particle system and sound system of the application engine in the system. The experimental test results show that the functions of data acquisition, interactive control, data processing and trajectory planning work well, and achieve good teaching effect, which can meet the functional requirements of Taekwondo teaching. The interactive animation of Taekwondo has the advantages of simple operation and strong interactivity.

Published
2021-05-10
How to Cite
XiangYi Zeng. (2021). Design and Implementation of Taekwondo Interactive Animation Based on Motion Capture System. Design Engineering, 2021(04), 1155 - 1168. Retrieved from http://thedesignengineering.com/index.php/DE/article/view/1503
Section
Articles