VR Somatosensory Interaction System based on Exoskeleton Technology
Abstract
With the accumulation of material civilization in society, people's needs for spiritual life are increasing day by day. As an emerging technology, virtual reality technology will play a vital role in enriching people's spiritual life in the future, and it is a way for human beings to enter the spiritual world from the real world. However, the current virtual reality technology has not been popularized by the public because there are still many technical bottlenecks. In order to solve the current virtual reality device's lack of tactile perception and force feedback simulation problem, this paper proposes a VR somatosensory interaction system that introduces exoskeleton technology to simulate the mechanical interaction system, which is used for mechanics simulation and action synchronization, thereby enhancing the immersion of virtual reality technology using experience. This paper uses the method of theoretical analysis to enumerate all kind of forces in the virtual world, and analyze the operating method of the system under these conditions. Meanwhile, this paper also proposes a new mechanical fixing device that can fix the position of the user while allowing the user to run, jump, crouch and other various actions. The system allows users to experience an immersive virtual reality experience through tactile perception and real physical collision in a limited space, thus solving the problem of VR technology lacking immersive experience.