Factors of VR in Simulating Music

  • Zhen Wang

Abstract

Due to the rapid development of science and technology, people have begun to try whether virtual technology will bring brand new changes to the music. Therefore, this research mainly uses the factors that VR produces in simulated music for analysis. This article studies mostly the various factors produced by VR technology when used in fake music, significantly how it affects the simulation methods, and also for Musicians and music lovers learn how to use music better. For most music lovers, if VR technology can bring a fair and straightforward music performance experience, it is the basis for attracting more music lovers to learn music. This study uses the gray relational analysis (GRA) method to clarify the factors of music learning methods when music lovers are learning music. The primary purpose of this research is to help music lovers to learn music is a multi-faceted problem of complicated factors, to conduct different experiments for music lovers to learn music, to provide music learning and to teach for music lovers or musicians a new idea of music, which generates essential references.

Published
2020-12-30
How to Cite
Zhen Wang. (2020). Factors of VR in Simulating Music. Design Engineering, 422 - 427. Retrieved from http://thedesignengineering.com/index.php/DE/article/view/1010
Section
Articles